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A* Pathfinding complete

29/12/2010 20:32

With the A* Path finding algorythms completed the game itself is not much further from completion.

 

A* Pathfinding is the most important part of any three dimensional game.

 

    You may ask yourself what is A* pathfinding an the name for you may scare you away at first because

    it just sound complex at first.

    but unless your trying to program it then it is not. I will not go off in detail as to how this works if you

    want that then simply shoot    

    us off an email at 50-50games@hotmail.ca in simple english it means f = g - h

    that is f is equal to g minus h. f being the path to you

    you the player g being obstacles in the path and h being the route around them. Without this system

    enemies would not know how to

    find you or maybe they wouldnt even know you existed in the game. with the completion of this

    algorythm marks the near release of

    the long awaited Quatuam Legacy.

A* Pathfinding

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